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Yesterday, you were the prominent Production
Control Supervisor looking forward to having
a new Enterprise Management System.
Today, because you do such a good job, they
made you the Project Manager responsible for
its company-wide implementation. The fact
that you’ve had no formal Project Management training or experience
wasn’t even considered to be a factor.
The euphoria of being given such an
important role has now passed. You’ve never
ran a project that impacted the whole
company before and, to say the least, you’re
more than a little nervous.
If this scenario sounds familiar, or at
least interesting, read on …
Fortunately, you’ve been directed to The
Project Manager’s Tool Bag web site and are
now at least armed with all the basic
PM
templates that you need for the project. You
have also read through the
Sample Project
page and are familiar with how the various
templates can be used and their value to
controlling the project. You now have the
tools you need to provide the hard framework
for the project.
The problem is you’re not entirely sure of
how to get going and what to do next. This
is the nebulous side of the PM’s job. It is
somewhat hard to describe and there seems to
be no end to the considerations. What you
lack is PM
Street
Smarts
- a colloquial term referring to knowledge
not obtained through higher learning or
formal education but instead by practical
life experience, in this case, project
management.
The purpose of this section of the web site
is to provide you with some basic pointers
on running a project. These pointers are
mostly ‘sound bites’ taken from my extensive
experience in obtaining my own PM street
smarts while running many different projects
over the years.
So, here we go - a collection of thoughts to
keep in mind while running your project …
Three Basic
Laws that apply to all projects:
Parkinson’s Law:
“Work expands to fill the time available”
Implication
– keep this in mind when reviewing project
plan activity due dates.
Peter’s Principle:
“People rise to the level of their
incompetence”
Implication
– monitor the individual team member’s
performance closely at the start of the
project. A line manager just may find that
your new project is a convenient spot to
place a problematic employee. (people don’t
really do that, do they?)
Murphy’s Law:
“Whatever can go wrong will go wrong”
Implication
– expect something to go wrong just about
every day, and then you’ll be less surprised
and perhaps better prepared.
Some Murphy classics are:
§
Nothing is ever as simple as it first seems.
§
Everything you decide to do costs more than
first estimated.
§
Every activity takes more time than you
have.
§
It's easier to make a commitment than to get
out of it.
§
Whatever you set out to do, something else
must be done first.
§
If you improve or tinker with something long
enough, eventually it will break.
§
By making something absolutely clear,
somebody will be confused.
Random
thoughts:
Spend as much or more time planning the work
than actually working the plan. Complete the
Project Charter and initial project plan
Gantt chart before doing anything else.

All engineering development estimates will
be understated – plan accordingly, but hold
their feet to the schedule fire anyway.

Be aware of my 90/10 rule of software
development. Developers don’t know about it,
or will likely never admit it. When
developers are 90% done they have almost no
interest left. Their initial excitement has
long gone since the challenge to build the
super slick underlying program code has been
accomplished. The problem is the user
community sees 100% of the incomplete 10%, the visible
screen stuff with all of its glaring errors, not the rocket science that
went into the underlying code development.
Implications
– a user community who’s trust you have lost
and need to gain back.

Plan a seemingly absurd amount of time for
final testing of the completed product. This
testing happens at the tail end of the
project, and by then you will have used up
all spare time available, trust me. You will
be under pressure to deliver the product –
and then you will be smacked head on by the
90/10 rule.

Don’t be pushed into accepting unrealistic
deliverable dates. There’s only one Y2K
event that’s going to happen in our
lifetime, and it’s already passed. A quality
product delivered a few weeks later, is much
better than a poor product delivered
earlier. The extra few weeks that seemed so
important at the time are soon long
forgotten with a good quality product.

You can document the client’s expectations,
but you can’t stop them from expecting
things.

The project charter is a living document, it
stops changing with the final project sign
off signatures. Be prepared to make required
changes and ensure all related documents and
plans are
updated accordingly.

Build in project "reviews", performed by
independent persons, to make sure things are
on track. Minimize use of the “audit” word
if you can –
it has too negative a feeling about it.

Find an experienced PM to be your mentor, to
be available at key project phases, for plan
reviews, and a call away for consultation.

Every project needs a big hammer. Y2K
projects were easy in this regard - everyone
knew you couldn't change or avoid the clock! The need
to be successful should always be made very
visible.

Have a meaningful slogan or catchphrase.
For example, “plan the work, work the plan”,
is more than a slogan, it’s a way of project
life. Planning the work takes as long as or
longer than working the plan – if done
right.

Maintain your regular status meetings, come
hell or high water. Keep them on track,
crisp, and to the point. Cut off discussions
that aren’t relevant. Stick to the published
agenda and timing and publish the minutes
and action items immediately following the
meeting.

Always keep the end state in mind throughout
all project related conversations. Don’t get
derailed along the way.

It’s a fair statement that good project
management is all about sound risk
management.

People often assume the worst when they
don’t know what’s going on. Communicate
effectively by creating and following a
formal project communications plan.

It’s not just about the deliverables and due
dates. It’s real people that make these
things happen. Have regular team events
designed to boost morale, and make sure to
celebrate the successes.

Don’t be in everyone’s face, but always be
available.

Practise
MBWA - Management By Walking Around. The
project doesn't run in your office, it's out
there amongst the project teams and user
groups.

Delegate, delegate, delegate. The PM cannot
be involved with every day to day issue or
decision. Keep your focus on the big picture
and trust your team leads to do their jobs.
But, know the difference between delegation
and abdication! Your regular project
meetings and status reports should be
designed to maintain visibility of project
progress and problems.

If you are personally working 12+ hours a
day, six or seven days a week, there’s something
dreadfully wrong with your project.

There are times to make things happen and
times to let things happen. When a major
deliverable is due, stick with it like glue
to a blanket. When an activity is due in
support of a major deliverable, let your
team lead stick to that one all night and
report status to you.

Focus on the business issues that are to be
solved, not the technology to be used.

Major tough decisions will need to be made –
make them in a timely manner before the
desired project end state is negatively impacted.

People will always have an excuse for not
being there or missing a deliverable – don’t accept it. Have them find a way to make
it up.

Don’t let a bad apple ruin the whole basket.
Quickly replace people who do not
contribute, fit in, have the needed skills,
support the team, etc. Failure to do so will
definitely put the project, and you, in
jeopardy.

The PMs who consistently deliver results are
rarely loved by everyone. Tough love is not
a bad thing. It’s just a project with
definite start, middle and end points – not
a marriage.

And, attend the project sponsor’s golf tournament
– even if you hate, or can’t golf


Questions to think about, or ask some team
member, every project day:
-
How do we
know when we’re finished?
-
Why are you
here today?
-
Do you know
why we are doing this project?
-
What are the
main things to be accomplished this
week?
-
How are we tracking to schedule?
-
Can you
describe the overall project
organization?
-
Do you know
what happens if this project fails?
-
Does the
entire organization know what’s going on
and how it will impact them?
-
How well
would the project survive an audit
tomorrow?
-
Are we doing
enough to keep the team happy?
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